Welcome to the Shaderverse
Hi, I'm Yash Nigam. I specialize in real-time VFX and Shader programming inside Unity. Below is a showcase of my most technical and creative shader experiments.
š® Shader & VFX Demos
Magic Orb ā VFX Graph
A stylized magical orb made using Unity's Visual Effect Graph with custom trails, noise shaders, and particle emission curves.
- Create a new Visual Effect Graph and attach it to a sphere.
- Add particle system driven by GPU events.
- Use turbulence and noise for random motion.
- Glow with HDR gradients and Color over Lifetime.
- Fine-tune lifetime, size, and velocity.
Fire Shader ā Shader Graph
A procedural fire shader built with Shader Graph, using animated noise and UV distortion for a lively flame.
- Unlit shader with HDR colors for glow.
- Animate noise upward over time.
- UV distortion for flicker effect.
- Color gradient from base to top.
- Exposed speed & color parameters.
š” Hologram Shader ā Shader Graph
Sci-fi hologram with scanlines, Fresnel glow, and noise distortion for a projected look.
- Fresnel effect for edges.
- Scrolling horizontal lines.
- Noise distortion to flicker.
- Opacity & color parameters.
- Unlit shader for emissive effect.
Disintegrate Effect ā Shader Graph
Dramatic dissolve effect using noise-driven alpha clipping, perfect for character breakdowns.
- Alpha clip controlled by dissolve amount.
- Noise texture for edge jaggedness.
- Animate dissolve via script or Timeline.
- Emission for burning edges.
- Optional fade out.
Dissolve Effect ā Shader Graph
Clean dissolve shader for stealth or teleport, controlled by a single parameter.
- Alpha clip with noise mask.
- Emissive edges on dissolve boundary.
- Adjustable dissolve speed.
- Optional color gradient on edges.
- Fade out when dissolved.
Portal Shader ā Shader Graph
Swirling magical portal with animated distortion and emissive glow for depth.
- Distortion maps animated over time.
- Noise + panning for swirl motion.
- Fresnel edge glow.
- Adjustable colors & swirl speed.
- Optional particles for extra depth.
Sci-Fi Lines Shader ā Shader Graph
Scrolling neon lines effect for panels, screens, or forcefields.
- UV panning for moving lines.
- Fresnel or rim light for depth.
- Emission for glow effect.
- Control speed, thickness & color.
- Combine with normal maps for detail.
About Me
Iām a Unity developer with a strong focus on technical art ā writing shaders, optimizing VFX, and crafting immersive feedback systems. I love building tools and workflows to empower creators.
Contact
- Email: ynigam2004@gmail.com
- LinkedIn: LinkedIn Profile