Welcome to the Shaderverse

Hi, I'm Yash Nigam. I specialize in real-time VFX and Shader programming inside Unity. Below is a showcase of my most technical and creative shader experiments.

šŸŽ® Shader & VFX Demos

Magic Orb – VFX Graph

A stylized magical orb made using Unity's Visual Effect Graph with custom trails, noise shaders, and particle emission curves.

  • Create a new Visual Effect Graph and attach it to a sphere.
  • Add particle system driven by GPU events.
  • Use turbulence and noise for random motion.
  • Glow with HDR gradients and Color over Lifetime.
  • Fine-tune lifetime, size, and velocity.
#Unity#VFXGraph#RealtimeFX

Fire Shader – Shader Graph

A procedural fire shader built with Shader Graph, using animated noise and UV distortion for a lively flame.

  • Unlit shader with HDR colors for glow.
  • Animate noise upward over time.
  • UV distortion for flicker effect.
  • Color gradient from base to top.
  • Exposed speed & color parameters.
#Unity#ShaderGraph#Procedural

šŸ“” Hologram Shader – Shader Graph

Sci-fi hologram with scanlines, Fresnel glow, and noise distortion for a projected look.

  • Fresnel effect for edges.
  • Scrolling horizontal lines.
  • Noise distortion to flicker.
  • Opacity & color parameters.
  • Unlit shader for emissive effect.
#Unity#ShaderGraph#Hologram

Disintegrate Effect – Shader Graph

Dramatic dissolve effect using noise-driven alpha clipping, perfect for character breakdowns.

  • Alpha clip controlled by dissolve amount.
  • Noise texture for edge jaggedness.
  • Animate dissolve via script or Timeline.
  • Emission for burning edges.
  • Optional fade out.
#Unity#ShaderGraph#Dissolve

Dissolve Effect – Shader Graph

Clean dissolve shader for stealth or teleport, controlled by a single parameter.

  • Alpha clip with noise mask.
  • Emissive edges on dissolve boundary.
  • Adjustable dissolve speed.
  • Optional color gradient on edges.
  • Fade out when dissolved.
#Unity#ShaderGraph#Effect

Portal Shader – Shader Graph

Swirling magical portal with animated distortion and emissive glow for depth.

  • Distortion maps animated over time.
  • Noise + panning for swirl motion.
  • Fresnel edge glow.
  • Adjustable colors & swirl speed.
  • Optional particles for extra depth.
#Unity#ShaderGraph#Portal

Sci-Fi Lines Shader – Shader Graph

Scrolling neon lines effect for panels, screens, or forcefields.

  • UV panning for moving lines.
  • Fresnel or rim light for depth.
  • Emission for glow effect.
  • Control speed, thickness & color.
  • Combine with normal maps for detail.
#Unity#ShaderGraph#SciFi

About Me

I’m a Unity developer with a strong focus on technical art – writing shaders, optimizing VFX, and crafting immersive feedback systems. I love building tools and workflows to empower creators.

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